3ds Max Rendering
Image 1 |
Image 2 Image 3 |
Image 3 shows the material transparency at 100% and transluceny at 100%. This highlights the ability to apply different materials while concurrently varying the levels of transparency and translucency. There are many other alterations that can be made throught the material modifer to help with more realistic material representation. The use of the UVW Mapping also has many impacts on the overall look. Here the bumpy chrome material needed to have the mapping modifer changed to spherical and then the UVW scaled again.
Image 4 |
The lighting design is an important part of the overall rendering outcome. Together, with the material mapping, they can show all of the details that you have added to the scene. In Image 4 the results show moving the twisted object in front of the other. The addition of a focal spotlight adds another set of shadows.
One note is that you may need to work much harder to get a more natural looking material wrapping on things that are modified. Also, the scale of the material usually needs to be scaled and altered between the various mapping options. To obtain the tranparency of the twisted object shown, the actual properties of the object needed to be modified. The material mapping of this object was actually set at 94% for the tranparency and 0% translucency.
Image 5 |
Image 5 is the same rendering as Image 4, but the material transparency was changed to 0%. This another example of how you can get a great deal of customization in your designs with 3ds Max and that modeling can allow for photorealistic interior and exterior images that help showcase the design intent.
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