Advanced Computer-Aided Design and Research Seminar Spring 2011

The study of how computational tools affect design decision-making process, with an examination of the origins, evolution, and applications of computer-aided design and its significance in interior architecture.



Sunday, February 13, 2011

Rendering Excercise


3ds Max Rendering

Image 1
 Image 1 shows a basic capsule geometric shape that has a solid colored material map applied to give it the look of dull plastic. The second object is the same capsule shape with an added twist modifier applied to. It has a matte metal material applied, with a bitmap for added texture. The default lighting is shown.


 
Image 2




Image 3
 Image 2 shows the addition of a plane with a marble looking map applied to it and then the UVW Map is added. The UVW Mapping is scaled to create the look of tile flooring and changed to box mapping. The wall is a box with a flat solid color applied to look like flat paint.  Together they help create a more relateable image and show the additional shadows created from two new omni lights added for ambient lighting. One of the lights has the shadow option selected in the Light Lister properties. The right object here has its material transparency set to 0% and its transluceny at 100%.
 
Image 3 shows the material transparency at 100% and transluceny at 100%. This highlights the ability to apply different materials while concurrently varying the levels of transparency and translucency. There are many other alterations that can be made throught the material modifer to help with more realistic material representation. The use of the UVW Mapping also has many impacts on the overall look. Here the bumpy chrome material needed to have the mapping modifer changed to spherical and then the UVW scaled again.  


Image 4
The lighting design is an important part of the overall rendering outcome. Together, with the material mapping, they can show all of the details that you have added to the scene. In Image 4 the results show moving the twisted object in front of the other. The addition of a focal spotlight adds another set of shadows.
One note is that you may need to work much harder to get a more natural looking material wrapping on things that are modified. Also, the scale of the material usually needs to be scaled and altered between the various mapping options. To obtain the tranparency of the twisted object shown, the actual properties of the object needed to be modified. The material mapping of this object was actually set at 94% for the tranparency and 0% translucency. 
Image 5
Image 5 is the same rendering as Image 4, but the material transparency was changed to 0%. This another example of how you can get a great deal of customization in your designs with 3ds Max and that modeling can allow for photorealistic interior and exterior images that help showcase the design intent.

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